๐Ÿ› ๏ธ Devlog #1 โ€“ From Prototype to a $1 Game


๐Ÿ› ๏ธ Devlog #1 โ€“ From Prototype to a $1 Game

When I started Last Button Alive, it was never meant to be a big project.

The goal was simple: make a small, fun game that people could pick up instantly, laugh at, and play again without grinding, ads, or monetization tricks.

This devlog covers how the game evolved from a rough prototype into a finished $1 indie game.

๐ŸŽฎ The Core Idea

The original idea was built around one question:

What if the rules changed every round, and players had almost no time to react?

From that came the foundation:

  • A grid of buttons
  • A rule that appears each round
  • A short timer
  • One mistake = elimination

Fast rounds were a must. If a round lasted more than a minute, it felt too slow. Short rounds created panic — and panic created fun.

๐Ÿ‘ค Single Player First

Before multiplayer, I focused on single player.

The AI opponent needed to:

  • Understand the current rule
  • React quickly, but not perfectly
  • Occasionally make mistakes

This made solo play feel fair and useful, not just a practice mode. It also helped balance rules before adding more chaos.

๐Ÿ‘ฅ Local Multiplayer & Party Focus

Local multiplayer was always the heart of the game.

I designed it so:

  • 2โ€“4 players can play on one keyboard
  • Eliminated players become spectators
  • Matches are decided by win limits, not endless rounds

Watching friends fail a rule is just as fun as surviving one.

๐Ÿ”ฅ Adding Chaos (Carefully)

Chaos is fun — too much chaos is not.

I added variety without breaking fairness:

  • Multiple rule types (STAND, AVOID, FREEZE)
  • Arena modifiers like wind and disappearing holes
  • Random combinations, but always readable

Every round is different, but never impossible.

๐ŸŽจ Visuals, Juice, and Accessibility

The game uses a clean neon style with minimal visuals so rules are always readable.

To improve feel and accessibility:

  • Screen shake and particles for impact
  • Simple but effective sound effects
  • Colorblind mode for better visibility

Small touches made a big difference in perceived quality.

๐Ÿ’ฐ Why Itโ€™s a Paid Game

Last Button Alive is priced at $1.

There are:

  • No ads
  • No microtransactions
  • No grinding

I wanted the game to feel complete the moment you buy it. One dollar felt fair for a polished, replayable party game.

๐Ÿš€ Whatโ€™s Next

The current version focuses on local multiplayer and solo play.

Possible future updates include:

  • Online multiplayer
  • New rule packs
  • New arena modifiers

For now, the focus is on stability, feedback, and improving whatโ€™s already there.

Thanks to everyone who checks out the game or plays it with friends.

If you lose a round — it probably wasnโ€™t the gameโ€™s fault. It was the rule.

Files

LAST BUTTON ALIVE 8.8 kB
7 days ago

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